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paltex.c
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C/C++ Source or Header
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1998-12-15
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4KB
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157 lines
/* paltex.c */
/*
* Paletted texture demo.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static float Rot = 0.0;
static void Idle( void )
{
Rot += 5.0;
glutPostRedisplay();
}
static void Display( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Rot, 0, 0, 1);
glBegin(GL_POLYGON);
glTexCoord2f(0, 1); glVertex2f(-1, -1);
glTexCoord2f(1, 1); glVertex2f( 1, -1);
glTexCoord2f(1, 0); glVertex2f( 1, 1);
glTexCoord2f(0, 0); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -15.0 );
}
static void Key( unsigned char key, int x, int y )
{
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
switch (key) {
case GLUT_KEY_UP:
break;
case GLUT_KEY_DOWN:
break;
case GLUT_KEY_LEFT:
break;
case GLUT_KEY_RIGHT:
break;
}
glutPostRedisplay();
}
static void Init( void )
{
GLubyte texture[8][8] = { /* PT = Paletted Texture! */
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 100, 100, 100, 0, 180, 180, 180},
{ 0, 100, 0, 100, 0, 0, 180, 0},
{ 0, 100, 0, 100, 0, 0, 180, 0},
{ 0, 100, 100, 100, 0, 0, 180, 0},
{ 0, 100, 0, 0, 0, 0, 180, 0},
{ 0, 100, 0, 0, 0, 0, 180, 0},
{ 0, 100, 255, 0, 0, 0, 180, 250},
};
GLubyte table[256][4];
int i;
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
printf("Sorry, GL_EXT_paletted_texture not supported\n");
exit(0);
}
/* put some wacky colors into the texture palette */
for (i=0;i<256;i++) {
table[i][0] = i;
table[i][1] = 0;
table[i][2] = 127 + i / 2;
table[i][3] = 255;
}
#ifdef GL_EXT_paletted_texture
glColorTableEXT(GL_TEXTURE_2D, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
glTexImage2D(GL_TEXTURE_2D, /* target */
0, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
8, 8, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
texture); /* teh texture */
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 640, 480 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
Init();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );
glutMainLoop();
return 0;
}